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Environments

Blindspot

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These are backgrounds I made for contract work on a drug education visual novel game called Blindspot. I came into this project later in development, but the style of the backgrounds were still being figured out. I was hired to develop a visual style and create the 20+ backgrounds needed throughout the game's story. I went for a simple and clean comic book style to go with the comic-like characters and UI that the rest of the team had developed already. All the backgrounds and NPC characters were created entirely by me in the span of about 10 months, with the exception of the apartment backgrounds which were very roughly sketched out before I came onto the project to redesign and finish them.

CLOUD-9

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This is the 3D environment art and level design for a college group game project called Cloud-9. I designed and modeled everything out within a month and a half. Some things were modeled in Maya, while others were modeled right in the Unity engine itself with a tool called ProBuilder.

Everything in the images were created by me excluding the textures which were downloaded free from:
3dtextures.me/
solarsystemscope.com/textures/
ambientcg.com/

For more info about the game, visit the dedicated
game page for CLOUD-9.

Metronomium

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These are stage backgrounds for a university team game project titled, "Metronomium". The game's levels are split up into four musical genres, with each stage representing a sub-genre. The giant clock-like object in each of the backgrounds is a constant reminder of the looming threat of the game's main villain, "The One".

I modeled each of these out in Maya, and used a combination of Krita and Photoshop to paint the background sky boxes. Each one took a few hours to make.

For more info about the game, visit the dedicated
game page for Metronomium.

Nutcracker

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