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Characters/Equipment
Concept Art

Illustrations

3D Models
This was my first ever character model and rig. It was made for the main character of a group college game project called Cloud-9. Overall, the design and modeling process took about 3 weeks. I took a lot of inspiration from 80s/90s scifi media, especially anime and video games. I used Maya to model and texture the character, using my concept art as reference.
A scifi themed blaster gun for the main character of Cloud-9. Overall, the design and modeling process took only a few hours. In the game, the gun glows with blue lights. I used Maya to model and texture the gun, using my concept art as reference.
This is a model of my original design for the beloved character “The Nutcracker”. The idea was to make a low-poly model that could be used to make 3D SNES style character sprites.
This is a model for the player character of an unfinished class game project titled, “H2GO!”. I was challenged by my professor to design and create a simple character for low poly modeling in a program called Asset Forge, rather than in the Maya software which I was used to. This was very tricky to do, as the program didn’t allow much more than basic primitive shapes, but working with these constraints pushed me to make a clean and simple, yet appealing character design. In the game, the kid would have collected water in the cup that is balancing on his baseball cap.
This is a model for the player character of an unfinished class game project titled, “H2GO!”. Again, like Capwater Kid, I was challenged by my professor to design and create a simple character for low poly modeling in a program called Asset Forge, rather than in Maya. In the game, he would have collected water in the top container of his head, and would have had the ability to pour water from his nose like a cooler faucet.
This is a “Floater” enemy from a game jam project called “Kinda Sketchy”. The player is trapped in their own sketch book and has to sketch new objects to get around puzzles, obstacles, and enemies. The Floater enemy shoots crumpled paper ball projectiles from it’s eye, and rotates along with the location of the player.

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